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Educational Games Dumb Crambo

( Educational, Guessing, Literature, Memory, Mystery )

The players are divided into two parties. One party goes outside of the room and those remaining choose some verb which is to be guessed and acted by the other party. The outside party is then told some word which rhymes with the chosen verb. They consult among themselves decide on a verb which they think may be the right one enter the room and without speaking act out the word they have guessed. The inside party must decide from this pantomime if the correct verb has been guessed. If not they shake their heads. If right they clap their hands. No speaking is allowed on either side. If the outside party be wrong in their guess they retire and try another word repeating this play until they hit upon the right word when the two sides change places.

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