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	<title>Database of Games &#187; Hunting</title>
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	<link>http://www.databaseofgames.com</link>
	<description>Physical Games</description>
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		<title>Shadow Tag</title>
		<link>http://www.databaseofgames.com/physical-games/chase-and-catch/366/shadow-tag</link>
		<comments>http://www.databaseofgames.com/physical-games/chase-and-catch/366/shadow-tag#comments</comments>
		<pubDate>Mon, 02 Mar 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[4 or more]]></category>
		<category><![CDATA[Chase and Catch]]></category>
		<category><![CDATA[Choreographed]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Hunting]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Tag]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/chase-and-catch/374/shadow-tag</guid>
		<description><![CDATA[This is a very pretty form of tag suitable for little children and they delight in playing it. It hardly need be said that it requires a sunny day.
The player who is It tries to step or jump on to the shadow of some other player and if successful announces the fact by calling the [...]]]></description>
			<content:encoded><![CDATA[<p>This is a very pretty form of tag suitable for little children and they delight in playing it. It hardly need be said that it requires a sunny day.</p>
<p>The player who is It tries to step or jump on to the shadow of some other player and if successful announces the fact by calling the name of the player. That player then becomes It.</p>
<p>The teacher or leader will need to encourage the children to venture boldly into the open spaces where the shadows become apparent rather than to huddle on one side of the ground where the chaser cannot reach the shadows.</p>
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		<title>Fox Trail Double Rim</title>
		<link>http://www.databaseofgames.com/physical-games/chase-and-catch/405/fox-trail-double-rim</link>
		<comments>http://www.databaseofgames.com/physical-games/chase-and-catch/405/fox-trail-double-rim#comments</comments>
		<pubDate>Wed, 04 Feb 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[3 or more]]></category>
		<category><![CDATA[Chase and Catch]]></category>
		<category><![CDATA[Hunting]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Running]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/hunting/413/fox-trail-double-rim</guid>
		<description><![CDATA[This form of Fox Trail like the Single Rim game is distinctively a snow game but may be used anywhere that a large diagram may be marked on the ground or floor. This game differs from the Single Rim in the size and complexity of the diagram there being two rims to the wheel instead [...]]]></description>
			<content:encoded><![CDATA[<p>This form of Fox Trail like the Single Rim game is distinctively a snow game but may be used anywhere that a large diagram may be marked on the ground or floor. This game differs from the Single Rim in the size and complexity of the diagram there being two rims to the wheel instead of one. It also differs in the fact that there is one more player than the number of dens for the foxes and in the methods by which the foxes may run or be chased. </p>
<p> A large diagram is drawn on the ground resembling a wheel with two rims. In the snow this is trampled with the feet like a path on bare ground or damp sand it may be drawn with the foot or a stick in the gymnasium or on a pavement it may be drawn with chalk. The outer rim should measure from thirty to forty feet in radius the inner rim should be ten feet from this. Across the circles are drawn straight lines resembling the spokes of a wheel the number being governed by the number of players. Where these spokes touch the outer rim a den or goal is marked for the foxes there being one goal less than the number of foxes. </p>
<p> One player who is chosen as hunter stands at his goal in the center or hub of the wheel. The balance of the players who are foxes take each a place in a den on the outer rim with the exception of the odd fox who stands elsewhere on the rim trying to get a den whenever he can. The object of the game is for the foxes to run from den to den without being caught by the hunter. The method of running however is restricted. Both foxes and hunter are obliged to keep to the trails running only on the lines of the diagram. </p>
<p> It is considered poor play to run from den to den around the outer rim as there is practically no risk in this. The foxes may run in any direction on any trail on the spokes of the wheel or on either of the rims. They may turn off on the intersecting trail at any point not being obliged to run entirely across to the opposite side of the rim as in the simpler diagram given for the other game of this name. No fox however may turn back on a trail having once started he must keep on to the next intersecting point. Whenever the hunter succeeds in tagging a fox the two players change places the fox becoming hunter and the hunter fox. </p>
<p> This game is excellent sport and is one of the most interesting and popular of the chasing games. It is one of the very few distinctive snow games.</p>
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		<item>
		<title>Hunt</title>
		<link>http://www.databaseofgames.com/physical-games/chase-and-catch/315/hunt</link>
		<comments>http://www.databaseofgames.com/physical-games/chase-and-catch/315/hunt#comments</comments>
		<pubDate>Mon, 05 Jan 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Chase and Catch]]></category>
		<category><![CDATA[Command and Response]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Hunting]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/hunting/323/hunt</guid>
		<description><![CDATA[The ground is marked off with two goals at opposite ends by parallel lines drawn entirely across it. The space between the lines should measure from thirty to fifty or more feet. One player is chosen for hunter who stands in the center. The other players are named in groups from various animals thus there [...]]]></description>
			<content:encoded><![CDATA[<p>The ground is marked off with two goals at opposite ends by parallel lines drawn entirely across it. The space between the lines should measure from thirty to fifty or more feet. One player is chosen for hunter who stands in the center. The other players are named in groups from various animals thus there will be several lions several tigers etc. These groups are divided so that part stand in one goal and part in the other the number of players being equal in each goal when the game opens. </p>
<p> The hunter standing in the center calls the name of any animal he chooses whereupon all of the players bearing that name must change goals. The hunter tries to catch them while they are in his territory. The first player caught must thereafter help the hunter in catching the others. The second player caught changes places with the first the first one then being placed in a &#8220;cage&#8221; at one side of the playground and is out of the game. The game ends when the hunter has caught all of the animals. </p>
<p> There are several games very similar to this but all of them have distinctive points that make them quite different in playing. In the present game the hunter has the advantage of chasing players running from both directions but there is a comparatively small number of these and he is placed at the disadvantage of not usually knowing just which players bear the names of certain animals.</p>
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		<item>
		<title>Prisoners Base Iii</title>
		<link>http://www.databaseofgames.com/physical-games/chase-and-catch/310/prisoners-base-iii</link>
		<comments>http://www.databaseofgames.com/physical-games/chase-and-catch/310/prisoners-base-iii#comments</comments>
		<pubDate>Sat, 03 Jan 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[6 or more]]></category>
		<category><![CDATA[Chase and Catch]]></category>
		<category><![CDATA[Command and Response]]></category>
		<category><![CDATA[Defense and Attack]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Hunting]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Tag]]></category>
		<category><![CDATA[Team Wars and Battle]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/defense-and-attack/318/prisoners-base-iii</guid>
		<description><![CDATA[The ground is divided according to the accompanying diagram the players who are divided into two equal parties with a captain for each party being stationed respectively in the goals marked A and B which are at the same end of the ground instead of at opposite ends as in Prisoners Base II. In the [...]]]></description>
			<content:encoded><![CDATA[<p>The ground is divided according to the accompanying diagram the players who are divided into two equal parties with a captain for each party being stationed respectively in the goals marked A and B which are at the same end of the ground instead of at opposite ends as in Prisoners Base II. In the present form of the game the prison belonging to each side is located directly opposite its own home goal at the farther end of the ground instead of near its own goal as in II. Rescue of a prisoner is by entry of the opponents prison not by tagging the prisoners so there is no object in the prisoners reaching out of the prison as in the previous forms of the game. </p>
<p> The two parties decide by counting out holders drawing lots or some other form of choice which shall commence. One member of this side then runs out to the middle of the ground and gives a &#8220;nominy &#8221; or &#8220;dare &#8221; calling &#8220;Chevy chevy chase One two three &#8221; As soon as he has called this (but not before) he is liable to be tagged by the opponents who try to catch him before he can run home again. Should he reach home in safety the opponents take their turn in sending a man to the middle to give a &#8220;dare&#8221; in the same way. A player need not run home however but may remain at large another player from his side running out to cover or protect him by trying to tag the opponent. Several players from each team may be out in this way at one time. A player may be caught by any man who left his home goal after he did but by none who left before him. Each player must therefore keep a sharp watch on his opponents to know which of them may tag him and which he may tag. This is continued until a prisoner is caught when he is taken by his captor to the prison belonging to the side capturing him. A captor may not be tagged while taking a prisoner to prison and is allowed to go back to his goal afterward without tagging. If a player can reach the opponents prison without being tagged by an opponent he releases the first prisoner taken there. Both may return home without being tagged. The object of the game is to place all of the players of the opponents side in prison and when that is accomplished to take possession of the opponents home goal. When this is done the two parties change sides and begin again the losing side being first to send a man into the field.</p>
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