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	<title>Database of Games &#187; Hide and Seek</title>
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	<description>Physical Games</description>
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		<title>Sardines</title>
		<link>http://www.databaseofgames.com/physical-games/hide-and-seek/426/sardines</link>
		<comments>http://www.databaseofgames.com/physical-games/hide-and-seek/426/sardines#comments</comments>
		<pubDate>Mon, 20 Apr 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Bluffing]]></category>
		<category><![CDATA[Guessing]]></category>
		<category><![CDATA[Hide and Seek]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/hide-and-seek/434/sardines</guid>
		<description><![CDATA[This is a game of hide and seek that reverses some of the usual methods of playing the game. The player chosen to be It instead of blinding goes out himself to hide while all of the other players stay at the goal. While one of their number counts one hundred they must all either [...]]]></description>
			<content:encoded><![CDATA[<p>This is a game of hide and seek that reverses some of the usual methods of playing the game. The player chosen to be It instead of blinding goes out himself to hide while all of the other players stay at the goal. While one of their number counts one hundred they must all either blind their eyes or be shut in one room to give the hider a fair chance. After counting they shout &#8220;One hundred &#8221; and all start out to hunt for the hider. Any player discovering him must after making sure that none of the others observe him hide in the same place with the hider. If necessary he must linger near until there is opportunity to do this without being discovered. If there should not be room to hide in the same place the finder must take a seat in plain sight near the hiding place. Sometimes a large number of players will be seated in a room or in a group out of doors while the last unfortunate hunters try to locate some clever hiding place which is obviously near but hard to detect. Of course it is better for the players to actually hide with the first hider if practicable which probably suggested on occasion being &#8220;packed in like sardines.&#8221;</p>
<p>This is one of the most interesting house party games for young people for either out of doors or within.</p>
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		<item>
		<title>Hands Up Hands Down</title>
		<link>http://www.databaseofgames.com/physical-games/hide-and-seek/400/hands-up-hands-down</link>
		<comments>http://www.databaseofgames.com/physical-games/hide-and-seek/400/hands-up-hands-down#comments</comments>
		<pubDate>Fri, 03 Apr 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Call and Response]]></category>
		<category><![CDATA[Command and Response]]></category>
		<category><![CDATA[Guessing]]></category>
		<category><![CDATA[Hide and Seek]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Marble Coin Pebble and Jack]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/hide-and-seek/408/hands-up-hands-down</guid>
		<description><![CDATA[This is a schoolroom adaptation of Up Jenkins and is designed especially for use as children assemble in a class room before the opening of the school session. The only material required is a small paper or worsted ball of a size that may be hidden in the clinched hand.
The players are divided into two [...]]]></description>
			<content:encoded><![CDATA[<p>This is a schoolroom adaptation of Up Jenkins and is designed especially for use as children assemble in a class room before the opening of the school session. The only material required is a small paper or worsted ball of a size that may be hidden in the clinched hand.</p>
<p>The players are divided into two groups each group seated partly facing the other (indicated by arrows in the diagram) with a captain standing before each side.</p>
<p>The side starting the game is given a small ball of paper or worsted and at the command of the captain of the opposing side the players pass the ball rapidly from one to another. Each player makes the motion of passing so as to deceive the opposing group as to the whereabouts of the ball.</p>
<p>The captain and players of the opposing group meanwhile keep a sharp lookout for the ball without leaving their seats.</p>
<p>After a short time of passing the captain who started the passing (Group B diagram) calls suddenly &#8220;Hands up &#8221; and immediately all passing in Group A must cease and all hands must be raised high overhead and tightly clinched so the player having the ball when the passing ceased may not disclose the fact.</p>
<p>The B captain again gives a sudden command of &#8220;Hands down &#8221; Immediately all hands are brought down softly on the desk in front of each player of Group A hands wide open palms downward and again the player with the ball tries to hide it under his hand.</p>
<p>The players of Group B who think they know who has the ball raise their hands. No player may speak unless called by his captain. When called he may say &#8220;Under J.s right hand&#8221; (or left hand as the case may be). J. raises the right hand and if the guesser be mistaken places that hand in his lap it being thereafter out of commission so to speak. No other player of Group A moves a hand. Should the ball be found under the hand raised the opposing group i.e. Group B receives as many points as there are hands left upon the desks. Otherwise the search continues the captain of Group B asking players of his group to order a hand raised or orders it himself until the ball is discovered. Group B now takes the ball and passes it from one to another and Group A gives commands through its captain. The side making a score of three hundred points wins. A side loses ten points when a player talks or calls for a hand to be raised without the permission or call of the captain.</p>
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		<item>
		<title>Cat And Mice</title>
		<link>http://www.databaseofgames.com/physical-games/chase-and-catch/394/cat-and-mice</link>
		<comments>http://www.databaseofgames.com/physical-games/chase-and-catch/394/cat-and-mice#comments</comments>
		<pubDate>Sun, 29 Mar 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[5 or more]]></category>
		<category><![CDATA[Chase and Catch]]></category>
		<category><![CDATA[Guessing]]></category>
		<category><![CDATA[Hide and Seek]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Mystery]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/hide-and-seek/402/cat-and-mice</guid>
		<description><![CDATA[One player is chosen to be cat and hides behind or under the teachers desk. After the cat is hidden the teacher beckons to five or six other players who creep softly up to the desk and when all are assembled scratch on it with their fingers to represent the nibbling of mice. As soon [...]]]></description>
			<content:encoded><![CDATA[<p>One player is chosen to be cat and hides behind or under the teachers desk. After the cat is hidden the teacher beckons to five or six other players who creep softly up to the desk and when all are assembled scratch on it with their fingers to represent the nibbling of mice. As soon as the cat hears this she scrambles out from under the desk and gives chase to the mice who may save themselves only by getting back to their holes (seats). If a mouse be caught the cat changes places with him for the next round of the game. If no mouse be caught the same cat may continue or the teacher may choose another at her discretion.</p>
<p>A different set of mice should be chosen each time so as to give all of the players an opportunity to join in the game.</p>
<p>This is a favorite schoolroom game for little children. They should be taught to add sport to the play by giving the cat quite a chase before returning to their seats instead of seeking safety in the shortest and most direct way.</p>
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		<item>
		<title>Hide And Seek Coop</title>
		<link>http://www.databaseofgames.com/physical-games/hide-and-seek/388/hide-and-seek-coop</link>
		<comments>http://www.databaseofgames.com/physical-games/hide-and-seek/388/hide-and-seek-coop#comments</comments>
		<pubDate>Wed, 25 Mar 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[2 or more]]></category>
		<category><![CDATA[Hide and Seek]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/hide-and-seek/396/hide-and-seek-coop</guid>
		<description><![CDATA[This is a simple form of &#8220;I spy &#8221; played by very little children. One covers his eyes or blinds and the others hide. When securely hidden they call &#8220;Coop &#8221; and the one who is It goes in search of them. The call of &#8220;Coop &#8221; may be repeated at the discretion of the [...]]]></description>
			<content:encoded><![CDATA[<p>This is a simple form of &#8220;I spy &#8221; played by very little children. One covers his eyes or blinds and the others hide. When securely hidden they call &#8220;Coop &#8221; and the one who is It goes in search of them. The call of &#8220;Coop &#8221; may be repeated at the discretion of the hider. In this game the object is won when the searcher discovers the hidden players. There is no race for a goal as in &#8220;I spy.&#8221;</p>
]]></content:encoded>
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