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	<title>Database of Games &#187; Choreographed</title>
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	<link>http://www.databaseofgames.com</link>
	<description>Physical Games</description>
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		<title>Automobile Race</title>
		<link>http://www.databaseofgames.com/physical-games/relay-race/439/automobile-race</link>
		<comments>http://www.databaseofgames.com/physical-games/relay-race/439/automobile-race#comments</comments>
		<pubDate>Sun, 26 Apr 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[20 or more]]></category>
		<category><![CDATA[Choreographed]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Relay Race]]></category>
		<category><![CDATA[Running]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/relay-race/447/automobile-race</guid>
		<description><![CDATA[This schoolroom game is played with most of the class sitting being a relay race between alternate rows. The first child in each alternate row at a signal from the teacher leaves his seat on the right side runs forward around his seat and then to the rear completely encircling his row of seats until [...]]]></description>
			<content:encoded><![CDATA[<p>This schoolroom game is played with most of the class sitting being a relay race between alternate rows. The first child in each alternate row at a signal from the teacher leaves his seat on the right side runs forward around his seat and then to the rear completely encircling his row of seats until his own is again reached. As soon as he is seated the child next behind him encircles the row of seats starting to the front on the right side and running to the rear on the left side. This continues until the last child has encircled the row and regained his seat. The row wins whose last player is first seated. The remaining alternate rows then play and lastly the two winning rows may compete for the championship.</p>
<p>The interest may be increased by calling the race an international one the teacher providing small flags of different nations or the children may cut and paint these of paper. The first child in each row chooses the country he will represent by the selection of a flag at the beginning of the game. This he places on the rear desk and it is held aloft by the last player when he regains his seat indicating that his country has come in first second etc. in the automobile race.</p>
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		<item>
		<title>Do This Do That</title>
		<link>http://www.databaseofgames.com/physical-games/command-and-response/412/do-this-do-that</link>
		<comments>http://www.databaseofgames.com/physical-games/command-and-response/412/do-this-do-that#comments</comments>
		<pubDate>Fri, 10 Apr 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Choreographed]]></category>
		<category><![CDATA[Command and Response]]></category>
		<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/command-and-response/420/do-this-do-that</guid>
		<description><![CDATA[All the players stand facing one of their number who is the leader. The one who is leader assumes any gymnastic position or imitates any action at the same time saying &#8220;Do this &#8221; and the others immediately imitate. Should the leader at any time say &#8220;Do that &#8221; instead of &#8220;Do this &#8221; any [...]]]></description>
			<content:encoded><![CDATA[<p>All the players stand facing one of their number who is the leader. The one who is leader assumes any gymnastic position or imitates any action at the same time saying &#8220;Do this &#8221; and the others immediately imitate. Should the leader at any time say &#8220;Do that &#8221; instead of &#8220;Do this &#8221; any player who imitates the action performed must be seated or pay a forfeit whichever form of penalty has been decided on at the beginning of the game. Three mistakes of this kind put a player out of the game even when forfeits are the penalty.</p>
<p>The leader may choose any gymnastic positions that are familiar such as chargings head bendings trunk bendings arm movements knee bendings hopping jumping dancing steps etc. or imitate familiar actions such as hammering sawing washing ironing sewing stone cutting shoveling riding horseback etc.</p>
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		<item>
		<title>Old Buzzard</title>
		<link>http://www.databaseofgames.com/physical-games/tag/402/old-buzzard</link>
		<comments>http://www.databaseofgames.com/physical-games/tag/402/old-buzzard#comments</comments>
		<pubDate>Sun, 05 Apr 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[5 or more]]></category>
		<category><![CDATA[Acting and Dramatic]]></category>
		<category><![CDATA[Choreographed]]></category>
		<category><![CDATA[Command and Response]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Singing and Song]]></category>
		<category><![CDATA[Tag]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/social-games/acting-and-dramatic/410/old-buzzard</guid>
		<description><![CDATA[This is one of the old dramatic games probably better known in America than any other of this type.
One player is chosen to represent the &#8220;Old Buzzard&#8221; another player represents a hen and the remainder are chickens. All the players circle around the buzzard saying in chorus &#8211;
&#8220;Chickany chickany crany crow
I went to the well [...]]]></description>
			<content:encoded><![CDATA[<p>This is one of the old dramatic games probably better known in America than any other of this type.</p>
<p>One player is chosen to represent the &#8220;Old Buzzard&#8221; another player represents a hen and the remainder are chickens. All the players circle around the buzzard saying in chorus &#8211;</p>
<blockquote><p>&#8220;Chickany chickany crany crow<br />
I went to the well to wash my toe<br />
And when I came back a chicken was gone.&#8221;</p></blockquote>
<p>The hen finishes by asking alone &#8220;What oclock is it old buzzard &#8221; The buzzard crouches on the ground during the repetition of the verse going through the pantomime of building a fire with sticks and in answer to the question may name any hour as eight oclock nine oclock ten oclock. So long as the buzzard does not say twelve oclock the players continue to circle around repeating the verse the final question being asked each time by a different player until the buzzard finally says &#8220;Twelve oclock &#8221; When this occurs the ring stands still and the following dialogue takes place between the buzzard and the hen &#8211;</p>
<blockquote><p>Hen. Old buzzard old buzzard what are you doing<br />
Buz. Picking up sticks.<br />
Hen. What do you want the sticks for<br />
Buz. To build a fire.<br />
Hen. What are you building a fire for<br />
Buz. To broil a chicken.<br />
Hen. Where are you going to get the chicken<br />
Buz. Out of your flock</p></blockquote>
<p>The buzzard who keeps a crouching attitude with face downcast during this dialogue suddenly rises on the last words and chases the players who scatter precipitately. When a player is captured the buzzard brings him back lays him down and dresses him for dinner while the rest of the players group around. The buzzard asks of the captured chicken &#8220;Will you be picked or scraped &#8221; and goes through the motions of picking feathers or scaling fish as the chicken decides. The buzzard then asks &#8220;Will you be pickled or salted &#8221; &#8220;Will you be roasted or stewed &#8221; each time administering to the recumbent chicken the appropriate manipulations. At the end he drags the victim to a corner and the game goes on with the remainder of the players.</p>
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		<item>
		<title>Garden Scamp</title>
		<link>http://www.databaseofgames.com/physical-games/circle-and-breakthrough/397/garden-scamp</link>
		<comments>http://www.databaseofgames.com/physical-games/circle-and-breakthrough/397/garden-scamp#comments</comments>
		<pubDate>Wed, 01 Apr 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Choreographed]]></category>
		<category><![CDATA[Circle and Breakthrough]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Running]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/circle-and-breakthrough/405/garden-scamp</guid>
		<description><![CDATA[This game is a great favorite with children and may be made an opportunity for much sport with youths and older players.
All but two of the players form a ring by clasping hands the inclosure serving as the garden. Within this one of the odd players who is assigned to be the scamp takes his [...]]]></description>
			<content:encoded><![CDATA[<p>This game is a great favorite with children and may be made an opportunity for much sport with youths and older players.</p>
<p>All but two of the players form a ring by clasping hands the inclosure serving as the garden. Within this one of the odd players who is assigned to be the scamp takes his place. The other odd player the gardener moves around on the outside of the circle.</p>
<p>The gardener calls to the scamp inside &#8220;Who let you in my garden &#8221; and the scamp answers &#8220;No one &#8221; whereupon he starts to run away the gardener chasing him. The gardener must take the same path followed by the scamp in and out under the arms of the players who must lift their hands to let them pass. The gardener must also go through all of the movements performed by the scamp who may jump &#8220;leapfrog&#8221; over any player in the circle turn somersaults crawl between the legs of a circle player double unexpectedly on his path circle around one of the players or resort to any other device for making the chase difficult. If the scamp be caught he becomes gardener and the gardener joins the circle. The former scamp now gardener chooses a new scamp to go into the circle.</p>
<p>Should the gardener fail to follow in the exact path of the scamp or to perform any of the feats or antics of the scamp the gardener must at once join the ring and the scamp then has the privilege of choosing a new gardener.</p>
<p>FOR THE SCHOOLROOM.&#8211;This game may be played by the entire class forming a circle around the room as close to the seats as possible to leave room for the chase outside the circle. Where seats can be turned up this should be done to give the runners opportunity to cross and recross the center space easily. The scamp however may vault over seats in his efforts to escape or delay the gardener.</p>
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