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	<title>Database of Games &#187; Bluffing</title>
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	<link>http://www.databaseofgames.com</link>
	<description>Physical Games</description>
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		<title>Sardines</title>
		<link>http://www.databaseofgames.com/physical-games/hide-and-seek/426/sardines</link>
		<comments>http://www.databaseofgames.com/physical-games/hide-and-seek/426/sardines#comments</comments>
		<pubDate>Mon, 20 Apr 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Bluffing]]></category>
		<category><![CDATA[Guessing]]></category>
		<category><![CDATA[Hide and Seek]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/hide-and-seek/434/sardines</guid>
		<description><![CDATA[This is a game of hide and seek that reverses some of the usual methods of playing the game. The player chosen to be It instead of blinding goes out himself to hide while all of the other players stay at the goal. While one of their number counts one hundred they must all either [...]]]></description>
			<content:encoded><![CDATA[<p>This is a game of hide and seek that reverses some of the usual methods of playing the game. The player chosen to be It instead of blinding goes out himself to hide while all of the other players stay at the goal. While one of their number counts one hundred they must all either blind their eyes or be shut in one room to give the hider a fair chance. After counting they shout &#8220;One hundred &#8221; and all start out to hunt for the hider. Any player discovering him must after making sure that none of the others observe him hide in the same place with the hider. If necessary he must linger near until there is opportunity to do this without being discovered. If there should not be room to hide in the same place the finder must take a seat in plain sight near the hiding place. Sometimes a large number of players will be seated in a room or in a group out of doors while the last unfortunate hunters try to locate some clever hiding place which is obviously near but hard to detect. Of course it is better for the players to actually hide with the first hider if practicable which probably suggested on occasion being &#8220;packed in like sardines.&#8221;</p>
<p>This is one of the most interesting house party games for young people for either out of doors or within.</p>
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		<item>
		<title>Stone</title>
		<link>http://www.databaseofgames.com/physical-games/tag/417/stone</link>
		<comments>http://www.databaseofgames.com/physical-games/tag/417/stone#comments</comments>
		<pubDate>Tue, 14 Apr 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Bluffing]]></category>
		<category><![CDATA[Circle and Breakthrough]]></category>
		<category><![CDATA[Command and Response]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Running]]></category>
		<category><![CDATA[Tag]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/circle-and-breakthrough/425/stone</guid>
		<description><![CDATA[A large circle is drawn on the ground or floor in the center of the play space. At either end of the ground a goal is marked off. One player chosen to be stone sits on the floor in the circle. The other players stand around outside the circle taunting the stone by stepping over [...]]]></description>
			<content:encoded><![CDATA[<p>A large circle is drawn on the ground or floor in the center of the play space. At either end of the ground a goal is marked off. One player chosen to be stone sits on the floor in the circle. The other players stand around outside the circle taunting the stone by stepping over into his territory. Suddenly and the more unexpectedly the better the stone rises and runs for the other players who are only safe from tagging when behind one of the goals. Any one so tagged becomes a stone and joins the first stone in sitting near the center of the circle. They also join him in chasing the other players whenever he gives the signal. This continues until all the players have been tagged.</p>
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		<title>Wood Tag</title>
		<link>http://www.databaseofgames.com/physical-games/chase-and-catch/435/wood-tag</link>
		<comments>http://www.databaseofgames.com/physical-games/chase-and-catch/435/wood-tag#comments</comments>
		<pubDate>Sat, 14 Feb 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[3 or more]]></category>
		<category><![CDATA[Bluffing]]></category>
		<category><![CDATA[Chase and Catch]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Tag]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/tag/443/wood-tag</guid>
		<description><![CDATA[This is a game of tag. When there are more than thirty players it is desirable to have two or more who are It or taggers. The players venture as near as possible to the one who is It taunting him by crying &#8220;Ticky ticky touch wood &#8221; Any player may seek immunity from being [...]]]></description>
			<content:encoded><![CDATA[<p>This is a game of tag. When there are more than thirty players it is desirable to have two or more who are It or taggers. The players venture as near as possible to the one who is It taunting him by crying &#8220;Ticky ticky touch wood &#8221; Any player may seek immunity from being tagged by touching a piece of wood. No growing thing however such as a tree or shrub is to be considered as wood. No player may stay very long in any place of safety and the moment his hand or foot be taken from the wood he is liable to be tagged. A player who is not near wood may gain a few minutes respite by calling out &#8220;Parley &#8221; but he must stand perfectly still in the place where he then is the tagger being able to tag him if he makes the slightest move of any part of his body. When such a player decides to run again he calls out &#8220;Parley out &#8221; </p>
<p> This game affords opportunity for a great deal of sport through the making of false starts and the daring approach to the one who is It who in turn may make sudden and unexpected sorties in different directions. </p>
<p> Like Iron Tag this game is very ancient and has evidently come from an old superstition that to touch iron or some other particular substance gave immunity from the spell of evil spirits.</p>
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		<item>
		<title>Black And White</title>
		<link>http://www.databaseofgames.com/physical-games/tag/390/black-and-white</link>
		<comments>http://www.databaseofgames.com/physical-games/tag/390/black-and-white#comments</comments>
		<pubDate>Fri, 30 Jan 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Bluffing]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Tag]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/tag/398/black-and-white</guid>
		<description><![CDATA[One player is chosen as leader the rest being divided into two equal parties. Each player in one party should tie a handkerchief on the left arm to indicate that he belongs to the Whites those in the other division are called the Blacks. The players stand around the ground promiscuously the Whites and Blacks [...]]]></description>
			<content:encoded><![CDATA[<p>One player is chosen as leader the rest being divided into two equal parties. Each player in one party should tie a handkerchief on the left arm to indicate that he belongs to the Whites those in the other division are called the Blacks. The players stand around the ground promiscuously the Whites and Blacks being mingled indiscriminately. </p>
<p> The leader is provided with a flat disk which is white on one side and black on the other and preferably hung on a short string to facilitate twirling the disk. He stands on a stool at one side or end and twirls this disk stopping it with one side only visible to the players. If the white side should be visible the party known as the Whites may tag any of their opponents who are standing upright. The Blacks should therefore drop instantly to the floor as in Stoop Tag. Should the black side of the disk be shown the party of Blacks may tag the Whites. Any player tagged drops out of the game. The party wins which puts out in this way all of its opponents. The leader should keep the action of the game rapid by twirling the disk very frequently. </p>
<p> This is an excellent game for keeping players alert and may be the source of much merriment.</p>
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