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	<title>Database of Games &#187; 10 or more</title>
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	<description>Physical Games</description>
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		<title>Poison</title>
		<link>http://www.databaseofgames.com/physical-games/chase-and-catch/434/poison</link>
		<comments>http://www.databaseofgames.com/physical-games/chase-and-catch/434/poison#comments</comments>
		<pubDate>Fri, 24 Apr 2009 10:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Chase and Catch]]></category>
		<category><![CDATA[Circle and Breakthrough]]></category>
		<category><![CDATA[Command and Response]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Tug of War]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/tug-of-war/442/poison</guid>
		<description><![CDATA[A circle is marked on the floor or ground considerably smaller than an outer circle formed by the players clasping hands. Each player tries by pulling or pushing to induce the others to step within the smaller circle but endeavors to keep out of it himself. Any one who touches the ground within the inner [...]]]></description>
			<content:encoded><![CDATA[<p>A circle is marked on the floor or ground considerably smaller than an outer circle formed by the players clasping hands. Each player tries by pulling or pushing to induce the others to step within the smaller circle but endeavors to keep out of it himself. Any one who touches the ground within the inner circle if only with one foot is said to be poisoned. As soon as this happens the player or players so poisoned become catchers the other players shout &#8220;Poisoned &#8221; and at once break the circle and run for safety which consists in standing on wood. The merest chip will answer and growing things are not counted wood. If played in a gymnasium iron may give immunity instead of wood. Any one caught before reaching safety or in changing places afterward joins the catchers and when all have been caught the ring is once more surrounded.</p>
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		<title>Indian Club Race</title>
		<link>http://www.databaseofgames.com/physical-games/relay-race/430/indian-club-race</link>
		<comments>http://www.databaseofgames.com/physical-games/relay-race/430/indian-club-race#comments</comments>
		<pubDate>Wed, 22 Apr 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Relay Race]]></category>
		<category><![CDATA[Running]]></category>
		<category><![CDATA[Tenpins]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/ball-and-bag-games/tenpins/438/indian-club-race</guid>
		<description><![CDATA[The players are lined up in two or more single files the first players standing with toes on a starting line. A small circle is marked on the ground to the right of the first player in each file and just within the starting line. A series of six small crosses is also marked on [...]]]></description>
			<content:encoded><![CDATA[<p>The players are lined up in two or more single files the first players standing with toes on a starting line. A small circle is marked on the ground to the right of the first player in each file and just within the starting line. A series of six small crosses is also marked on the ground in front of each line at intervals of six feet apart continuing in the same direction as the file the first one being ten or fifteen feet from the starting line. An Indian club is placed on each cross. At a signal the first runners rush forward each picks up a club returns and places it (standing upright) within the small circle beside his starting place returns for another and so on until all six clubs are within the circle. The first players having finished pass to the rear of their respective lines which move up to the starting line.</p>
<p>At a signal the next row of players take each a club and return it to one of the crosses returning for another etc. until all are placed. The next runners return the clubs to the circle and so on until each player in the files has taken part. The file wins whose last player is first to get back to the starting line after placing the last club. In case of a tie the last three players from the tied files may be required to repeat the play.</p>
<p>This is one of the best games for training in self-control and a teacher should strictly enforce the rules. Any player starting over the line before the signal or standing with the foot beyond it before starting should go back and start over again. Whenever a club falls down or is not placed on the cross or in the circle the player who placed it must go back and stand it upright or it counts as a foul.</p>
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		<title>Sardines</title>
		<link>http://www.databaseofgames.com/physical-games/hide-and-seek/426/sardines</link>
		<comments>http://www.databaseofgames.com/physical-games/hide-and-seek/426/sardines#comments</comments>
		<pubDate>Mon, 20 Apr 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Bluffing]]></category>
		<category><![CDATA[Guessing]]></category>
		<category><![CDATA[Hide and Seek]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Strategy]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/hide-and-seek/434/sardines</guid>
		<description><![CDATA[This is a game of hide and seek that reverses some of the usual methods of playing the game. The player chosen to be It instead of blinding goes out himself to hide while all of the other players stay at the goal. While one of their number counts one hundred they must all either [...]]]></description>
			<content:encoded><![CDATA[<p>This is a game of hide and seek that reverses some of the usual methods of playing the game. The player chosen to be It instead of blinding goes out himself to hide while all of the other players stay at the goal. While one of their number counts one hundred they must all either blind their eyes or be shut in one room to give the hider a fair chance. After counting they shout &#8220;One hundred &#8221; and all start out to hunt for the hider. Any player discovering him must after making sure that none of the others observe him hide in the same place with the hider. If necessary he must linger near until there is opportunity to do this without being discovered. If there should not be room to hide in the same place the finder must take a seat in plain sight near the hiding place. Sometimes a large number of players will be seated in a room or in a group out of doors while the last unfortunate hunters try to locate some clever hiding place which is obviously near but hard to detect. Of course it is better for the players to actually hide with the first hider if practicable which probably suggested on occasion being &#8220;packed in like sardines.&#8221;</p>
<p>This is one of the most interesting house party games for young people for either out of doors or within.</p>
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		<title>Old Woman From The Wood</title>
		<link>http://www.databaseofgames.com/physical-games/chase-and-catch/423/old-woman-from-the-wood</link>
		<comments>http://www.databaseofgames.com/physical-games/chase-and-catch/423/old-woman-from-the-wood#comments</comments>
		<pubDate>Sat, 18 Apr 2009 15:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Acting and Dramatic]]></category>
		<category><![CDATA[Chase and Catch]]></category>
		<category><![CDATA[Command and Response]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/command-and-response/431/old-woman-from-the-wood</guid>
		<description><![CDATA[The players are divided into two even parties which face each other from a short distance. One party advances toward the other remarking &#8220;Here comes an old woman from the wood.&#8221; The second party answers &#8220;What canst thee do &#8221; whereupon the old woman replies &#8220;Do anything &#8221; The second party then says &#8220;Work away [...]]]></description>
			<content:encoded><![CDATA[<p>The players are divided into two even parties which face each other from a short distance. One party advances toward the other remarking &#8220;Here comes an old woman from the wood.&#8221; The second party answers &#8220;What canst thee do &#8221; whereupon the old woman replies &#8220;Do anything &#8221; The second party then says &#8220;Work away &#8221; whereupon all the players in the first party proceed to imitate some occupation in which an old woman might engage and which they have previously agreed on among themselves such as sewing sweeping knitting digging a garden chopping wood kneading bread stirring cake washing ironing etc. The opposite party tries to guess from this pantomime the occupation indicated. Should they guess correctly they have a turn to perform in the same way. Should they be unable to guess correctly the first party retires decides on another action and returns. This form of the game is generally played by girls. Boys play the same game with different dialogue under the name of &#8220;Trades.&#8221;</p>
<p>When played in a playground or gymnasium where there is free space for running a successful guess should be followed by a chase of the actors by the guessing party any players caught before a designated goal line is reached having to join the party of their captors. The party wins which secures all of the players.</p>
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