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	<title>Database of Games &#187; Indoors</title>
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	<link>http://www.databaseofgames.com</link>
	<description>Physical Games</description>
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		<title>Single Court Foursquare</title>
		<link>http://www.databaseofgames.com/physical-games/defense-and-attack/630/single-court-foursquare</link>
		<comments>http://www.databaseofgames.com/physical-games/defense-and-attack/630/single-court-foursquare#comments</comments>
		<pubDate>Sun, 25 Apr 2010 16:16:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[4 or more]]></category>
		<category><![CDATA[Defense and Attack]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[Handball]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/?p=630</guid>
		<description><![CDATA[Foursquare is a physical ball game similar combining elements of volleyball, kickball, and dodgeball. Its played in a four square quadrant which are ranked from one to four, four generally being the position of most authority. Sometimes, the player in the fourth square and highest ranking position can change the game&#8217;s rules at the beginning [...]]]></description>
			<content:encoded><![CDATA[<p>Foursquare is a physical ball game similar combining elements of volleyball, kickball, and <a href="http://www.databaseofgames.com/physical-games/physical-contest/128/dodgeball" title="dodgeball">dodgeball</a>. Its played in a four square quadrant which are ranked from one to four, four generally being the position of most authority. Sometimes, the player in the fourth square and highest ranking position can change the game&#8217;s rules at the beginning of each round by calling a style of gameplay or not allowing certain types of gameplay, like double-taps, underhand-only, and other types of play.</p>
<p>The foursquare player location in the highest numbered square begins the game by serving the ball from the outside corner of the square. The ball must bounce once in the servers own square before entering another players square. Players must let the ball bounce once in their own square, and then return the ball in the same method as the server.  Balls are similar to kickballs and dodgeballs, being light rubber and with good bounce. The play must only use their hands to hit, serve, or return the ball. Carrying or holding or catching the ball are all penalties and forfeits.</p>
<p>Once the ball touches the play surface in another players square, that player must continue by hitting it into any other square. The ball continues to be hit back and forth between squares until a player makes a forfeit or penalty, and gets eliminated by leaving the square.</p>
<p>The rest of  players move up to their next highest squares number, and another (or the recently eliminated) player joins the game in the lowest square (one). If there are more than four players foor a square, the eliminated players just wait in line for their turn to re-enter the game.</p>
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		<title>Double Dutch</title>
		<link>http://www.databaseofgames.com/physical-games/jumprope/634/double-dutch</link>
		<comments>http://www.databaseofgames.com/physical-games/jumprope/634/double-dutch#comments</comments>
		<pubDate>Sun, 25 Apr 2010 15:14:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[2 or more]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Jumprope]]></category>
		<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/?p=634</guid>
		<description><![CDATA[Double Dutch rules involve both double dutch jumprope single teams, which are usually made up of three members, and double dutch doubles teams with four members. The American Double Dutch League rules for competitive double dutch stipulates a gender restriction on the teams (limited to one male member for singles, and two male members for [...]]]></description>
			<content:encoded><![CDATA[<p>Double Dutch rules involve both double dutch jumprope single teams, which are usually made up of three members, and double dutch doubles teams with four members. The American Double Dutch League rules for competitive double dutch stipulates a gender restriction on the teams (limited to one male member for singles, and two male members for doubles), but these should generally be ignored in the interests of fun.</p>
<p>Hold the ends of the ropes tightly, shoulder width apart, about waist high, but do not wrap the rope around your hands. Rope turners should always start turning the rope closest to the jumper first, to enable the jumper to enter the ropes easier. Turn the ropes inward in small circles by turning the right forearm counter clockwise and left forearm clockwise like an eggbeater, while avoiding crossing the midline of your body with your hands as they rotate the jump ropes. You can count one-two&#8217;s to help establish a rhythm for both turners, and jumper.</p>
<p>The person jumping in, aka the jumper, stands next to one of the jumprope turners and faces the other rope turner. The jumper-in&#8217;s legs should be in position with their leg closest to the rope turner facing away from the rope and the other leg closer to the rope. Jumping In starts when the jumper-in enters the ropes as the rope closest to the jumper passes their eye level. Take one large step and a single jump, and leap into the middle of the rope with the leg closest to the rope turner hitting the floor first. The jumper begins jumping using a two-foot basic marching jump.  If your just learning, use the single bounce jump in, and then slowly work your way up to two ropes.</p>
<p><strong>UPDATE:</strong> a great recent story on NPR highlights the increasing use of physical jumprope and double dutch games in particular in nationwide schools as tournament play:</p>
<p><embed src="http://www.npr.org/v2/?i=126194765&#38;m=126257885&#38;t=audio" height="386" wmode="opaque" allowfullscreen="true" width="400" base="http://www.npr.org" type="application/x-shockwave-flash"></embed></p>
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		<title>Automobile Race</title>
		<link>http://www.databaseofgames.com/physical-games/relay-race/439/automobile-race</link>
		<comments>http://www.databaseofgames.com/physical-games/relay-race/439/automobile-race#comments</comments>
		<pubDate>Sun, 26 Apr 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[20 or more]]></category>
		<category><![CDATA[Choreographed]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Relay Race]]></category>
		<category><![CDATA[Running]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/relay-race/447/automobile-race</guid>
		<description><![CDATA[This schoolroom game is played with most of the class sitting being a relay race between alternate rows. The first child in each alternate row at a signal from the teacher leaves his seat on the right side runs forward around his seat and then to the rear completely encircling his row of seats until [...]]]></description>
			<content:encoded><![CDATA[<p>This schoolroom game is played with most of the class sitting being a relay race between alternate rows. The first child in each alternate row at a signal from the teacher leaves his seat on the right side runs forward around his seat and then to the rear completely encircling his row of seats until his own is again reached. As soon as he is seated the child next behind him encircles the row of seats starting to the front on the right side and running to the rear on the left side. This continues until the last child has encircled the row and regained his seat. The row wins whose last player is first seated. The remaining alternate rows then play and lastly the two winning rows may compete for the championship.</p>
<p>The interest may be increased by calling the race an international one the teacher providing small flags of different nations or the children may cut and paint these of paper. The first child in each row chooses the country he will represent by the selection of a flag at the beginning of the game. This he places on the rear desk and it is held aloft by the last player when he regains his seat indicating that his country has come in first second etc. in the automobile race.</p>
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		<item>
		<title>Poison</title>
		<link>http://www.databaseofgames.com/physical-games/chase-and-catch/434/poison</link>
		<comments>http://www.databaseofgames.com/physical-games/chase-and-catch/434/poison#comments</comments>
		<pubDate>Fri, 24 Apr 2009 10:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Chase and Catch]]></category>
		<category><![CDATA[Circle and Breakthrough]]></category>
		<category><![CDATA[Command and Response]]></category>
		<category><![CDATA[House]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Tug of War]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/tug-of-war/442/poison</guid>
		<description><![CDATA[A circle is marked on the floor or ground considerably smaller than an outer circle formed by the players clasping hands. Each player tries by pulling or pushing to induce the others to step within the smaller circle but endeavors to keep out of it himself. Any one who touches the ground within the inner [...]]]></description>
			<content:encoded><![CDATA[<p>A circle is marked on the floor or ground considerably smaller than an outer circle formed by the players clasping hands. Each player tries by pulling or pushing to induce the others to step within the smaller circle but endeavors to keep out of it himself. Any one who touches the ground within the inner circle if only with one foot is said to be poisoned. As soon as this happens the player or players so poisoned become catchers the other players shout &#8220;Poisoned &#8221; and at once break the circle and run for safety which consists in standing on wood. The merest chip will answer and growing things are not counted wood. If played in a gymnasium iron may give immunity instead of wood. Any one caught before reaching safety or in changing places afterward joins the catchers and when all have been caught the ring is once more surrounded.</p>
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