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	<title>Database of Games &#187; Kickball</title>
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	<description>Physical Games</description>
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		<title>Target Dodgeball v2</title>
		<link>http://www.databaseofgames.com/ball-and-bag-games/620/dodgeball-target-ball</link>
		<comments>http://www.databaseofgames.com/ball-and-bag-games/620/dodgeball-target-ball#comments</comments>
		<pubDate>Sat, 25 Apr 2009 13:16:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[4 or more]]></category>
		<category><![CDATA[Ball and Bag Games]]></category>
		<category><![CDATA[Basketball]]></category>
		<category><![CDATA[Defense and Attack]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[Kickball]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Running]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/?p=620</guid>
		<description><![CDATA[From Player DL: a nice, basic version of dodgeball, with teams.
Location: In Basketball court, or something similar to it.
There are 2 teams with equal number of players. One of the players from both sides needs to be the TARGET. The target needs to stand on the far side line, he can’t move out of the [...]]]></description>
			<content:encoded><![CDATA[<p>From Player DL: a nice, basic version of dodgeball, with teams.</p>
<p>Location: In Basketball court, or something similar to it.<br />
There are 2 teams with equal number of players. One of the players from both sides needs to be the TARGET. The target needs to stand on the far side line, he can’t move out of the line but he can move side to side, not stepping out of the free throw line.<br />
The players are to run and try to hit the TARGET with a dodgeball or soft kickball to score 1 point, once 1 point is scored, they need to change their target.<br />
At the start, players go to the middle of the court and do something, like flipping a coin, to choose the starting team. Once started, players need to pass the ball.<br />
You can’t move with the ball in your hand, but you are allowed to make false steps or move one foot, but standing at the same spot. When have the ball, you can’t dribble or dodge around, so you need to pass the ball to someone.</p>
<p>When you have the ball, pass. When you don’t, look for pass.<br />
Now the target rules and fouls:<br />
The players can’t cross the freethrow line when they shoot. The players CAN stand inside the freethrow line, they can go anywhere. But if a player has the ball inside the freethrow line, or someone catches the pass INSIDE the freethrow line, it is a foul. When a player pushes, kicks, etc. are also all fouls.<br />
Referees arent necessary in this game, unless the players wish.<br />
When a player from team 1 commits a foul, then team 2 needs to go to their free throw line, stand in the line and shoot at the target. The target can move side to side, can jump dodge etc.</p>
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		<item>
		<title>Hand Football</title>
		<link>http://www.databaseofgames.com/physical-games/team-wars-and-battle/401/hand-football</link>
		<comments>http://www.databaseofgames.com/physical-games/team-wars-and-battle/401/hand-football#comments</comments>
		<pubDate>Sat, 04 Apr 2009 10:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[10 or more]]></category>
		<category><![CDATA[Football]]></category>
		<category><![CDATA[Kickball]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Physical Contest]]></category>
		<category><![CDATA[Team Wars and Battle]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/ball-and-bag-games/kickball/409/hand-football</guid>
		<description><![CDATA[GROUND.&#8211;The ground should be marked off with boundary lines which should inclose a space at least fifty feet long by twenty or twenty-five wide. For expert players a much larger ground is desirable. Ten feet from the rear boundary line at either end of the field another line is drawn on which the players line [...]]]></description>
			<content:encoded><![CDATA[<p>GROUND.&#8211;The ground should be marked off with boundary lines which should inclose a space at least fifty feet long by twenty or twenty-five wide. For expert players a much larger ground is desirable. Ten feet from the rear boundary line at either end of the field another line is drawn on which the players line up.</p>
<p>PLAYERS.&#8211;The players are divided into two equal teams each of which selects a kicker for the ball. There should also be one leader who serves for the two teams. The kicker for each team stands five feet within his half of the ground measuring from the center and should be halfway between the two side boundary lines. The rest of the players for each team line up on the line previously designated for that purpose. The leader stands at one side of the field near a boundary line.</p>
<p>OBJECT.&#8211;The object of the game is to kick the ball over the heads of the opposing team.</p>
<p>START.&#8211;The leader puts the ball in play by throwing it so it will touch the ground between the two kickers. Both kickers at once run for the ball and try to kick it over the heads of their opponents.</p>
<p>RULES AND POINTS OF PLAY.&#8211;The players on the line-up may intercept the ball only with their hands. They may not grasp or kick the ball but merely bat it with the hands. At no time may they leave their places on the line.</p>
<p>SCORE.&#8211;A point is scored whenever a kicker succeeds in sending the ball beyond his opponents line-up. Players then exchange fields for the next round. Ten points win the game.</p>
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		<item>
		<title>Captain Ball Ii</title>
		<link>http://www.databaseofgames.com/physical-games/team-wars-and-battle/387/captain-ball-ii</link>
		<comments>http://www.databaseofgames.com/physical-games/team-wars-and-battle/387/captain-ball-ii#comments</comments>
		<pubDate>Sun, 22 Mar 2009 15:50:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[20 or more]]></category>
		<category><![CDATA[Basketball]]></category>
		<category><![CDATA[Handball]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Kickball]]></category>
		<category><![CDATA[Physical Contest]]></category>
		<category><![CDATA[Strategy]]></category>
		<category><![CDATA[Team Wars and Battle]]></category>
		<category><![CDATA[Volleyball]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/ball-and-bag-games/basketball/395/captain-ball-ii</guid>
		<description><![CDATA[The distinctive features of this form of Captain Ball are (1) the captain occupies a place in the circumference of the circle as in I instead of in the center as in succeeding forms of the game (2) the captains place is near the dividing line instead of at the farthest point from it as [...]]]></description>
			<content:encoded><![CDATA[<p>The distinctive features of this form of Captain Ball are (1) the captain occupies a place in the circumference of the circle as in I instead of in the center as in succeeding forms of the game (2) the captains place is near the dividing line instead of at the farthest point from it as in I this gives the guards of his team on the opposite side of the ground a greater opportunity to reach him than in I while any increased tendency to concentrate play near the dividing line is offset by the scoring of the ball through completing a round of the circle and by the greater freedom allowed the guards (3) the guards may run at large not being confined to guarding any one baseman (4) there are no fielders the free action of the guards making these unnecessary (5) the ball scores for completing a circle and also for any catch by the captain from one of his team whether it be baseman or guard also for a catch by any one baseman from another baseman of his team or for a catch by the captain after it has passed through the hands of two or three basemen successively (6) fouls differ from those in some other forms of the game and are penalized by scoring for the opponents instead of by a toss of the ball.</p>
<p>GROUND.&#8211;The ground is divided into two equal parts by a line across the center. In each part a series of small rings or bases is arranged in a circle at equal distances apart the number and distance depending on the space at disposal and the number of players the small base rings should not be closer to each other than four or five feet and should measure from two to four feet in diameter. The captains place is in one of these bases nearest the center of the ground or dividing line.</p>
<p>TEAMS.&#8211;There should be from eight to thirty players on each side exclusive of the captain. Half of these players stand in the bases on their own side the captains base completing the circle and being nearest the dividing line. The other players of the team called guards are stationed at the opening of the game each near one of the opponents bases on the opposite side of the ground from his own basemen. Each guard is chiefly responsible throughout for guarding his particular base but all guards may move about freely in the opponents territory without stepping within the rings (bases).</p>
<p>OBJECTS OF GAME.&#8211;The objects of the game are (1) to pass the ball from baseman to baseman in one circle or (2) entirely around one of the circles without its being caught by the opponents guards who seek to gain possession of it and (3) for any baseman or guard to throw the ball as many times as possible to his own captain. The guards try not only to prevent the passage of the ball around the circle or its reaching their opponents captain but also to gain possession of the ball and throw it over to the opposite side to their own basemen and captain.</p>
<p>START.&#8211;The ball is put in play at the opening of the game and after each catch by a captain and after each foul by being tossed by a neutral person in the center of the ground the guards on both sides trying to get possession of it. The ball is not considered caught unless it be held in both hands. Any guard so catching it has an opportunity to throw it to his own captain or one of his basemen. The guards on the opposite side of course try to prevent such a catch.</p>
<p>RULES.&#8211;It is considered a fair catch for any baseman including the captain if the ball be caught on a bound either from the floor ceiling or any other object or from hitting another player.</p>
<p>A ball that goes afield is secured by the guard standing nearest the point where it left the circle. He puts it in play from the point in the circle where it went out.</p>
<p>Other rules are indicated under &#8220;Fouls.&#8221;</p>
<p>FOULS.&#8211;It is a foul (1) to kick the ball (2) to run with the ball (3) for a guard to step over the dividing line or inside one of the bases (4) for a baseman to step outside of his own base even with one foot (5) to hand the ball instead of tossing (6) to snatch or bat the ball from an opponents hands (7) to hold the ball longer than time enough to turn around quickly or three seconds.</p>
<p>One point is scored by the opponents whenever a foul is made and the ball is then put in play again from the center.</p>
<p>SCORE.&#8211;One point is scored for a team every time a baseman catches the ball from another baseman of the same team.</p>
<p>Two points are scored for a team every time its captain makes a fair catch whether the ball has gone around his circle or not and whether the ball was thrown by one of his basemen or one of his guards on the opposite side of the field. Three points are scored if the ball reaches two different basemen and the captain successively whether in regular rotation around the circle or not.</p>
<p>Four points are scored if the ball reaches three different basemen and the captain successively whether in regular rotation around the circle or not. Five points are scored whenever the ball passes entirely around the circle on one side in regular rotation of basemen whether the start and finish of that circle be with the captain or some other baseman. Each foul scores one for the opposing team as described under &#8220;Fouls.&#8221; After the captain catches the ball no further points may be scored on it in that play and it then goes back to the center to be put again in play.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Teacher And Class</title>
		<link>http://www.databaseofgames.com/physical-games/physical-contest/368/teacher-and-class</link>
		<comments>http://www.databaseofgames.com/physical-games/physical-contest/368/teacher-and-class#comments</comments>
		<pubDate>Wed, 04 Mar 2009 10:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[5 or more]]></category>
		<category><![CDATA[BeanBag]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Kickball]]></category>
		<category><![CDATA[Physical Contest]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/ball-and-bag-games/beanbag/376/teacher-and-class</guid>
		<description><![CDATA[This game may be played with either bean bags or balls and is one of the simplest and earliest tossing games being generally used when pupils are first acquiring skill in handling a ball. With very rapid play and greater distance between the &#8220;teacher&#8221; and the &#8220;class &#8221; it may become very interesting however for [...]]]></description>
			<content:encoded><![CDATA[<p>This game may be played with either bean bags or balls and is one of the simplest and earliest tossing games being generally used when pupils are first acquiring skill in handling a ball. With very rapid play and greater distance between the &#8220;teacher&#8221; and the &#8220;class &#8221; it may become very interesting however for older players.</p>
<p>One player is chosen for the &#8220;teacher.&#8221; The others stand in a line side by side facing her at an interval of from five to twenty feet. Where there are many players there should be several groups of this kind with a distinct interval between groups to avoid mistakes or confusion. It is desirable to have from six to ten players for each &#8220;teacher.&#8221;</p>
<p>The teacher starts the game by tossing the ball to each pupil in turn and it is immediately tossed back to her. Each pupil missing goes to the foot of the line. If the teacher misses the player at the head of the line takes her place the teacher going to the foot. The action should be as rapid as possible.</p>
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