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	<title>Database of Games &#187; Foursquare</title>
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	<description>Physical Games</description>
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		<title>Single Court Foursquare</title>
		<link>http://www.databaseofgames.com/physical-games/defense-and-attack/630/single-court-foursquare</link>
		<comments>http://www.databaseofgames.com/physical-games/defense-and-attack/630/single-court-foursquare#comments</comments>
		<pubDate>Sun, 25 Apr 2010 16:16:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[4 or more]]></category>
		<category><![CDATA[Defense and Attack]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[Handball]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Outdoors]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/?p=630</guid>
		<description><![CDATA[Foursquare is a physical ball game similar combining elements of volleyball, kickball, and dodgeball. Its played in a four square quadrant which are ranked from one to four, four generally being the position of most authority. Sometimes, the player in the fourth square and highest ranking position can change the game&#8217;s rules at the beginning [...]]]></description>
			<content:encoded><![CDATA[<p>Foursquare is a physical ball game similar combining elements of volleyball, kickball, and <a href="http://www.databaseofgames.com/physical-games/physical-contest/128/dodgeball" title="dodgeball">dodgeball</a>. Its played in a four square quadrant which are ranked from one to four, four generally being the position of most authority. Sometimes, the player in the fourth square and highest ranking position can change the game&#8217;s rules at the beginning of each round by calling a style of gameplay or not allowing certain types of gameplay, like double-taps, underhand-only, and other types of play.</p>
<p>The foursquare player location in the highest numbered square begins the game by serving the ball from the outside corner of the square. The ball must bounce once in the servers own square before entering another players square. Players must let the ball bounce once in their own square, and then return the ball in the same method as the server.  Balls are similar to kickballs and dodgeballs, being light rubber and with good bounce. The play must only use their hands to hit, serve, or return the ball. Carrying or holding or catching the ball are all penalties and forfeits.</p>
<p>Once the ball touches the play surface in another players square, that player must continue by hitting it into any other square. The ball continues to be hit back and forth between squares until a player makes a forfeit or penalty, and gets eliminated by leaving the square.</p>
<p>The rest of  players move up to their next highest squares number, and another (or the recently eliminated) player joins the game in the lowest square (one). If there are more than four players foor a square, the eliminated players just wait in line for their turn to re-enter the game.</p>
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		</item>
		<item>
		<title>Target Dodgeball v2</title>
		<link>http://www.databaseofgames.com/ball-and-bag-games/620/dodgeball-target-ball</link>
		<comments>http://www.databaseofgames.com/ball-and-bag-games/620/dodgeball-target-ball#comments</comments>
		<pubDate>Sat, 25 Apr 2009 13:16:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[4 or more]]></category>
		<category><![CDATA[Ball and Bag Games]]></category>
		<category><![CDATA[Basketball]]></category>
		<category><![CDATA[Defense and Attack]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[Kickball]]></category>
		<category><![CDATA[Outdoors]]></category>
		<category><![CDATA[Running]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/?p=620</guid>
		<description><![CDATA[From Player DL: a nice, basic version of dodgeball, with teams.
Location: In Basketball court, or something similar to it.
There are 2 teams with equal number of players. One of the players from both sides needs to be the TARGET. The target needs to stand on the far side line, he can’t move out of the [...]]]></description>
			<content:encoded><![CDATA[<p>From Player DL: a nice, basic version of dodgeball, with teams.</p>
<p>Location: In Basketball court, or something similar to it.<br />
There are 2 teams with equal number of players. One of the players from both sides needs to be the TARGET. The target needs to stand on the far side line, he can’t move out of the line but he can move side to side, not stepping out of the free throw line.<br />
The players are to run and try to hit the TARGET with a dodgeball or soft kickball to score 1 point, once 1 point is scored, they need to change their target.<br />
At the start, players go to the middle of the court and do something, like flipping a coin, to choose the starting team. Once started, players need to pass the ball.<br />
You can’t move with the ball in your hand, but you are allowed to make false steps or move one foot, but standing at the same spot. When have the ball, you can’t dribble or dodge around, so you need to pass the ball to someone.</p>
<p>When you have the ball, pass. When you don’t, look for pass.<br />
Now the target rules and fouls:<br />
The players can’t cross the freethrow line when they shoot. The players CAN stand inside the freethrow line, they can go anywhere. But if a player has the ball inside the freethrow line, or someone catches the pass INSIDE the freethrow line, it is a foul. When a player pushes, kicks, etc. are also all fouls.<br />
Referees arent necessary in this game, unless the players wish.<br />
When a player from team 1 commits a foul, then team 2 needs to go to their free throw line, stand in the line and shoot at the target. The target can move side to side, can jump dodge etc.</p>
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		<item>
		<title>Double Dodgeball</title>
		<link>http://www.databaseofgames.com/physical-games/team-wars-and-battle/343/double-dodgeball</link>
		<comments>http://www.databaseofgames.com/physical-games/team-wars-and-battle/343/double-dodgeball#comments</comments>
		<pubDate>Tue, 24 Feb 2009 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[20 or more]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[Handball]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Kickball]]></category>
		<category><![CDATA[Physical Contest]]></category>
		<category><![CDATA[Team Wars and Battle]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/physical-games/team-wars-and-battle/351/double-dodgeball</guid>
		<description><![CDATA[The game is played by two opposing teams in a three-court field instead of by three teams in such a field as in Progressive Dodgeball. One team takes its place in the center court and the opposing team is equally divided one half going to each of the end courts. The teams must be of [...]]]></description>
			<content:encoded><![CDATA[<p>The game is played by two opposing teams in a three-court field instead of by three teams in such a field as in Progressive Dodgeball. One team takes its place in the center court and the opposing team is equally divided one half going to each of the end courts. The teams must be of equal numbers and for match games have sixteen players on each.</p>
<p>The game is played in two halves of ten minutes or less each. At the end of the first half the teams change courts.</p>
<p>The rules for play are exactly the same as for Progressive Dodgeball. The main difference in the games is in the smaller number of opponents in the end courts.</p>
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		<item>
		<title>Progressive Dodgeball</title>
		<link>http://www.databaseofgames.com/physical-games/team-wars-and-battle/196/progressive-dodgeball</link>
		<comments>http://www.databaseofgames.com/physical-games/team-wars-and-battle/196/progressive-dodgeball#comments</comments>
		<pubDate>Wed, 26 Nov 2008 20:30:01 +0000</pubDate>
		<dc:creator>gamepac</dc:creator>
				<category><![CDATA[20 or more]]></category>
		<category><![CDATA[Foursquare]]></category>
		<category><![CDATA[Handball]]></category>
		<category><![CDATA[Indoors]]></category>
		<category><![CDATA[Kickball]]></category>
		<category><![CDATA[Physical Contest]]></category>
		<category><![CDATA[Team Wars and Battle]]></category>

		<guid isPermaLink="false">http://www.databaseofgames.com/ball-and-bag-games/handball/204/progressive-dodgeball</guid>
		<description><![CDATA[GROUND.&#8211;The ground is divided into three equal courts each 30 x 30 feet. The end courts may be shorter if full space be not available. 
 TEAMS.&#8211;The players are divided into three equal teams which for convenience may be designated by colors Red White and Blue. There are no officers for the teams but one [...]]]></description>
			<content:encoded><![CDATA[<p>GROUND.&#8211;The ground is divided into three equal courts each 30 x 30 feet. The end courts may be shorter if full space be not available. </p>
<p> TEAMS.&#8211;The players are divided into three equal teams which for convenience may be designated by colors Red White and Blue. There are no officers for the teams but one referee for the game who should also act as score keeper is desirable and for match games necessary. At the opening of the game the two outer teams line up each on its inner boundary line each player standing with one foot on the line. The center team is grouped promiscuously near the middle of the center court. The teams change courts at the end of each inning and the formation or line-up just described is resumed at the opening of each inning. </p>
<p> OBJECT OF THE GAME.&#8211;The game consists in hitting players with a flying ball (not a bounce) any player so hit being out and leaving the field. For this purpose the two end teams play against the center team (but not against each other) and the center team also plays the ball in a retaliatory or aggressive game trying to hit players on either of the end teams. </p>
<p> START.&#8211;The game is played in three innings each of five or more minutes duration. Each inning begins with the teams in the formation shown in the diagram and described under &#8220;Teams &#8221; except that the different teams will be in different courts for each inning. </p>
<p> The referee puts the ball in play by tossing it to the center team (say the Whites as shown in the diagram) and at the same time blows his whistle as a signal for the game to open. The referee also blows his whistle whenever a player is hit so as to be out ( i.e. hit by a ball &#8220;on the fly &#8221; not on a bounce). The hit player at once leaves the field and play is resumed by the referees whistle and tossing of the ball to the center team as at the beginning. The referee also calls time for the close of innings. After the ball has been put regularly in play teams may only secure the ball when it is &#8220;dead &#8221; i.e. when it has not just been played by an opponent but has stopped rolled or bounced into its own court. </p>
<p> RULES AND POINTS OF PLAY.&#8211;After the referee has put the ball in play by tossing it to the center team the player catching it runs to either the left or right boundary line of his field and throws the ball at one of the opposing players (Red or Blue). These players meanwhile immediately upon hearing the whistle to start should have run toward the rear of their respective courts to lessen the chances of being hit. Should the White player succeed in hitting a player on the Red or Blue team the referees whistle is blown the hit player leaves the field and the game starts over again as at the beginning. Should the White player fail to hit one of the opponents the latter try in turn to secure the ball before it rebounds or rolls back into the center court. The player who gets it either runs up to the boundary line and throws at the Whites or passes the ball to some other player of his own team who does this. The Whites naturally scatter to the farther boundary line of their court to avoid being hit. Should the ball fail to hit a White player it is most likely to go entirely across to the Blue court where one of the Blue team should catch it and in turn try to hit the Whites. </p>
<p> The end teams (in this case Red and Blue) play against the center (White) but not against each other. The center team plays against both end teams. Thus a player in either of the end teams may be hit by a player on the center team but it is not a part of the game for these end teams to try to hit each other. A ball thrown by either end team across the center court may be caught however by a player on the opposite end. </p>
<p> A player is not out if hit by a ball that rebounds whether from the floor another player a wall or any other object. </p>
<p> A player is not out if the thrower of the ball overstepped the boundary lines while throwing. </p>
<p> The only kind of a hit that puts a player out is one from a ball &#8220;on the fly&#8221; thrown from behind a boundary line. </p>
<p> Players may dodge in any way they choose but a hit from a flying ball on any part of the person or clothing puts a player out. </p>
<p> At the close of each inning (of five or more minutes) the teams progress or change courts in regular order from right to left. That is the Blue team moves to the center the White team to the left court and the Red team to the right court. For the third inning another change is made in the same direction the Reds going to the center the Blues to the left court and the Whites to the right court. Thus in the three innings each team will have played in each court. </p>
<p> When a new inning is started and the teams change courts all players who have been hit and are out return to their teams. Each inning begins therefore with full teams. </p>
<p> SCORE.&#8211;A score is made for each team for each of the three innings and consists of a count of the players who have been hit (put &#8220;out&#8221;) during the inning. The team wins which at the close of the three innings has the smallest score that is has had the smallest number of players hit. </p>
<p> It adds much to the interest of a game to have the score posted on a bulletin in sight of the players. But whether on a bulletin or card the accompanying form is desirable.</p>
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